Agony Main Theme – “Shores Unknown” – by Android Lust.
The critically acclaimed Survival-Horror game Agony will launch on PlayStation® 4, Xbox One – the all in one entertainment system from Microsoft – as well as PC on May 29th 2018.
Agony is a first-person survival horror game currently in development.
Players will begin their journey as tormented soul within the depths of hell without any memories about his past.
The special ability to control people on their path, and even possess simple minded demons,
gives the player the necessary measures to survive in the extreme conditions they are in.
By exploring hostile environment and interacting with the other weary souls of the hellscape,
the hero will soon understand that there is only one way to escape from Hell, and it will require a meeting of the mystical Red Goddess.
GENERE: Survival Horror
PLATFORMS: PS4, Xbox One, PC
RELEASE DATE: 29 May 2018
About a decade-plus ago I was really into Macromedia Flash and Actionscript. Unfortunately I never managed to focus my web dev day job around it, but I was really into doing my own website and weird little motion graphic projects. Eventually I fell out of it — right around when Adobe stepped into the picture. I had never really thought of trying to make games, even though that’s something I’ve been interested in for a long time.
Fast forward to 2013 and I’m learning Objective-C to write my first mobile app for iOS. With iOS7 came Sprite Kit, Apple’s 2D game framework. After messing around with it for a bit I came to a couple conclusions: I’m not a really massive fan of Objective-C in general — it feels a bit clunky to use as a game making language — plus if I’m going to make a game, I really don’t want to lock myself into a single ecosystem.
After a bit of searching I discovered Flixel and FlashPunk, but was honestly somewhat hesitant to return to the Flash world. Fortunately that’s when I discovered Haxe, OpenFL, and HaxeFlixel. So far it’s been an interesting combination of familiar and new. HaxeFlixel is a great game framework to get started with. I may play around with some others, like HaxePunk and HÖVE (a Haxe port of the Lua based Love2D), but right now it serves my needs perfectly.
I’m going to post a bit more as I get deeper into it and about the game projects I work on. More to come soon.